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Liam A. Clarke
Software Engineer
liam.att.clarke@gmail.com
https://atticus.dev
Technical Skills
Languages:
TypeScript
JavaScript
Python
C#
Java
Go
HTML
CSS
Web:
NodeJS
Electron
Django
Mapbox
React
Remix
Vue
Protocol Buffers
GRPC
GraphQL
REST
Data & ML:
PostgreSQL
MySQL
MongoDB
Neo4j
Redis
RabbitMQ
Tensorflow
PyTorch
Unity MLAgents
Graphics:
Unity
ShaderGraph
WebGL
GLSL
ThreeJS
DevOps:
AWS
GCP
Docker
Kubernetes
GitHub Actions
Jenkins
nginx
Experience
Independent Software Engineer
August 2022 -
Areto Analyzer - Areto Labs
-
AI powered tool for tracking, tracing, and counteracting online abuse.
Served as interim Technical Director with a focus on mentorship for junior engineers.
Led a successful initiative to identify and triage sources of service instability.
Implemented a modern CI/CD pipeline to address feedback regarding development friction.
Developed a comprehensive interface for brands to manage their social accounts and triage abuse responses.
Delivered a production-ready system to several major football and rugby teams that experience significant online abuse.
Principal Software Engineer -
November 2020 -
RobotsMakeTV
-
Live show generated by AI and formed by human directors/live audience feedback.
Designed and developed a sophisticated system for running a real-time generative TV show.
Built tools for creators to produce their own narratives powered by machine intelligence.
Supported a weekly live-stream on Twitch with guest directors and direct audience control.
Asset Graph
-
System for building a searchable graph of files to be used in ML training pipelines.
Facilitated the processing of 400k+ assets spanning over 10 years of production for a notable YouTube series.
Acted as the primary point of contact for clients throughout planning, development, and delivery.
Designed a system that can easily be extended to new datasets, and applicaitons.
AI Music Blocks
-
No-code tool for composing ML music blocks to form dynamic soundscapes.
Architected a real-time music generation system which enabled experimentation and play.
Created a custom node-graph web interface for configuring and connecting AI music blocks.
Worked closely with accomplished musicians/producers to shape the project.
Senior Software Engineer -
April 2016 -
Venue Maps
-
Interactive 3D map for finding the best seats at your next live event.
Protoyped and deployed an end-to-end solution for industry-leading live-event venue maps.
Sparked interest in our largest competitor, leading them to acquire our startup.
Led migration of venue map data and related software from Fanxchange to Vivid Seats.
Worked with content team to optimize the workflow for producing/managing maps at scale.
Conducted ETL on thousands of venue maps from three large data acquisitions.
Live Event Marketplace
-
Marketplace for purchasing tickets to live events across North-America.
Worked closely with design team to rebuild and modernize fanxchange.com.
Designed and built a solution for deploying customized live-event marketplaces for B2B clients.
Created a 360°, gyroscope-enabled, "View from Your Seat" feature for mobile shoppers.